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Friday, August 10, 2012

                          Top 10 Innovative Projects

In past Top 10 issues, we've profiled emerging technologies and smart technologies. This year we take a look at how these technologies are being applied to implement new and more innovative approaches to learning. It's "technology in action", if you will. Choosing 10 top projects from the hundreds, thousands, and probably millions out there is, of course, nearly impossible. In the end, T&L editors settled on a mix: some are high-end and cutting edge, others are more accessible to novice technology users, and still others are old favorites that have evolved over the years. Despite the somewhat eclectic selection you'll find here, common elements include authenticity, collaboration, the use of critical thinking skills, global implications, in-depth investigations, and a very high student motivation and engagement factor. All in all, we hope you'll find the following projects compelling, worthy of emulation, and exciting examples of ways 21st century technologies are reinventing the concept of "school." -Susan McLester

1 — Wartime Documentary: Japanese Americans
Combining historical footage and contemporary interviews, four middle school students used digital video to document the Japanese American experience during World War II.
By Hall Davidson
There are 52 living Congressional Medal of Honor recipients from World War II. Four middle school boys, armed with camcorders, computers, and a mission for a History Day project, tracked down five of those medal recipients to tell their story.
The project began when the student team of Lester Pak, Joe Chen, Henry Priess, and Matthew Streshinsky realized that many people had never heard of the 442nd Regimental Combat Team, a segregated Japanese American military unit that became, man for man, the most highly decorated unit in U.S. history. The students chose video as their medium to tell the story of the "Gaman Warriors" ("gaman" means "intestinal fortitude") because they felt it would be the most powerful way to showcase their primary source interviews.
The medal recipients interviewed by the students were all of Japanese American ancestry, and all came from families in internment camps. The students also interviewed draft resisters from the camps, who exhibited a different kind of courage in their fight for the rights of Americans behind domestic barbed wire.
Under the guidance of teacher Maridean Mieres, the students researched over the course of an entire school year, using the Internet to find primary sources and pulling material from video and photo archives. They taped the interviews, then used Dazzle Digital Video Creator, MGI Videowave 4, and iMovie to combine the historical footage with their own material.
The video begins by documenting the United States entry into World War II and the internment of Japanese American citizens. Following are the students' interviews with leaders of the resistance movement and with the medal recipients. The final piece reveals the work of Japanese Americans in MIS intelligence units, who used their knowledge of Japanese to gather military intelligence.
In the case of "The Gaman Warriors," digital video technology brought students and primary sources together to create a documentary of events that might otherwise have been forgotten. "We learned how fragile our constitutional rights could be," the students said, "and we believe that it is everyone's responsibility to protect those rights. We hope America will not make this mistake again, for 'American' includes Americans of all ancestries."


2 — Virtual Marine Biology
Using a new technology for videoconferencing over the Internet, students are helping a local aquarium conduct marine research.
By Mike Brown
Last year, a handful of lucky students at Briarcliff Manor school district in New York collaborated with marine experts at the Maritime Aquarium at Norwalk, Conn., to study seals and other marine life in nearby Long Island Sound. The Seals on Camera project began with students accompanying a seal expert to visit seal habitats off Sheffield Island. There, they collected authentic data on the number of seals on rocks, wind speed, and cloud cover.
After returning to the classroom, students continued the study using Wave Three's Session software, which allows videoconferencing over any Internet-enabled computer. The aquarium provided live streaming video of seals in their natural habitat so students could observe and make conjectures about seal behavior. With remote guidance from experts at the aquarium, students dissected squid to learn about the form and function of marine invertebrates, and examined seal scat to look for evidence of the seals' diet. From their classroom, they were able to observe the aquarium staff dissect a shark, which allowed them to evaluate the differences between shark and human anatomy.
The aquarium also loaned the school a large number of live animals, such as sea stars, for students to study up close and discuss in collaborative sessions. In each case, a marine biology expert was present via videoconference to provide direction for the students. The program culminated in a symposium at the school where parents, aquarium specialists, and other educators gathered to hear students present what they had learned.
Briarcliff Manor instructor Mary Yulo was amazed at the level of student excitement as they participated in each segment of the project. "Middle school athletes gave up practices and games to attend the video collaborative sessions," she said, "and students who were hesitant to speak in front of groups willingly presented feedback during the concluding symposium."


3 — ThinkQuest
Seven years old and still evolving, the international ThinkQuest project continues to encourage students to conduct motivating, in-depth investigations.
By David Warlick
ThinkQuest is not new. In fact, students have been participating in the project since 1996, shortly after the advent of the World Wide Web. However, ThinkQuest still remains a clear example of how the Internet can empower students with activities that foster deep learning and communication skills across a variety of subject areas, in any language or region around the globe.
On the surface, ThinkQuest is a contest, where teams of students create Web sites to compete for prizes and an opportunity to travel to San Francisco for the annual ThinkQuest Live event at OracleWorld.
At its heart, however, ThinkQuest asks students to work collaboratively, in teams of three to six members, to create an educational Web site for other students. Teams conduct in-depth research and become experts in their chosen topic. They gather and organize their findings and devise a plan for using the unique qualities of the Internet to help other students learn about the topic. Finally, the team constructs a Web site that is published on the ThinkQuest server and made available to students around the world.
The ThinkQuest Library already houses more than 5,000 student-constructed educational Web sites and includes links to additional international libraries from ThinkQuest programs in Africa, Argentina, Denmark, Italy, Japan, Netherlands, Singapore, Sweden, and Switzerland.
International collaboration is an important aspect of the ThinkQuest experience, and students can earn extra points for making their site available in more than one language (one of the languages must be English or Spanish).
One of the new features of ThinkQuest is peer evaluation, with final evaluation conducted by an international panel of judges.
Artificial intelligence, Shakespeare, the brain, and elementary number theory are among the hundreds of topics covered in student-created sites available online now. New topics for this year's competition include natural disasters, mythology and folklore, space travel, global economy, medicine and more.


4 — The Education Arcade
Learning simulations come of age with 3-D gaming technology.
By Eric Klopfer, Kurt Squire, and Philip Tan
Crash Bandicoot, The Master Chief, and Pikachu are all names that may sound foreign to you, unless you are one of the millions of Americans who play computer and video games. A generation of game players has grown up, and games have grown up with them, pushing the boundaries of technological innovation and generating billions of dollars in revenue.
Over the past two years, researchers at MIT and University of Wisconsin at Madison have been examining how games can support learning. The Education Arcade was created to explore the potential for computer and video games to engage students in subject areas as diverse as physics, environmental engineering, and Shakespeare.
In Supercharged, a 3-D electromagnetism simulation game, players navigate a ship through electromagnetic mazes, using their knowledge of physics to solve challenges that reinforce their understanding of magnetic fields, lines of charge, the behavior of charged particles, and other difficult concepts. Unlike traditional "school," where the motivation to learn is often to pass a test, Supercharged motivates students by using the latest gaming technology to help them achieve their goals.
Recently, Supercharged was integrated into a Waltham, Mass., middle school science curriculum, where students using it outperformed their counterparts in traditional classrooms (who'd learned through hands-on activities, lectures, and videos) by 20 percent on a final test of main concepts.
The research is just beginning to unlock the educational potential of games. The next step involves creating new games, as well as developing curriculum to help teachers use existing games.


5 — Life on the Streets
What does it mean to be homeless? A Web competition gave teenagers who live it every day an opportunity to learn, communicate, and inspire.
By Gwen Solomon
This past summer, five youngsters who knew a lot about being homeless, but very little about making Web sites, created a site to help others understand the realities of homelessness. The result is Life on the Streets, an online project which provides an inside look at the issues of homelessness by young people who know them firsthand.
Besides presenting personal definitions and stories of homelessness, the site shows that San Diego isn't all sunshine and beaches, but is also a place where people go hungry and struggle to survive. The centerpiece is the photo gallery, San Diego's Hidden Face. Students photographed street scenes and added touches of humor and irony. For example, they labeled a photo of a bike pulling a cart of someone's possessions as "a homeless Cadillac."
The students wrote about the project, "We think our Web site will make a positive impact on our community, as well as the rest of the world, by helping others understand that many people, especially kids, become homeless through no fault of their own." The site has attracted media attention in San Diego and worldwide, including an invitation to be featured on The NewsHour with Jim Lehrer on PBS.
While students were at different academic and technical skill levels, their goal of creating the site motivated them to pool their resources. In addition to learning about Web design, Microsoft FrontPage, and copyright issues, they discovered the power of the Internet for research and communication.
The project has also fueled their artistic and academic ambitions: this year, they plan to shoot a documentary to include on the site.


6 — Road Rules
The Dell-Winston Solar Challenge is more than a race-it's an all-around "brain sport" for teachers and students.
By Amy Poftak
Seventeen-year-old Chelsey Johnson is zipping down a Texas highway at 35 miles per hour, on the first leg of a 1,000-mile race to Cocoa, Fla. Ahead of him, a lead car scouts out the driving conditions. Trailing is a chase van, where a team of students, armed with laptops, crunch speed and battery life numbers, sending him directives via CB radio.
This is not a video game; it's the Dell-Winston Solar Challenge, a program that teaches high school students to engineer cars powered by the sun. Founded in 1991 by the private Winston School in Dallas, Texas, the first challenge attracted 90 schools, with three cars qualifying for the final race. Today, 900 schools from 22 countries are involved.
Preparation starts with a workshop in July, where new student teams and their teachers get a dose of best practices, fund-raising ideas, and technical expertise. Kids plot their vehicle designs in the fall, and by springtime, teams must pass rigorous prequalifying tests (aptly called "scrutineering").
In addition to learning about engineering, alternative energy, battery technology, aerodynamics, computer science, and meteorology, kids have to translate that knowledge into strategy: What speed does the driver need to go to maximize battery power? What's the best window for sun collection if partly cloudy skies are predicted? Because the race passes through diverse communities, it also provides students with cross-cultural opportunities, from a night of folkloric dancing in Juarez, Mexico, to a dinner at an Apache reservation.
Although largely subsidized by Dell, the Winston School, and other organizations, the program is not inexpensive, with car components alone costing $10,000-$12,000. Organized and sustained fund-raising is essential. For Winston faculty member Lehman Marks, however, the benefits outweigh the costs. "This is one of the best things I've ever found to affect kids' lives," he says.


7 — Keeping the Peace
What the world needs now: a grassroots publishing venture that brings together the voices of children from many nations.
By Jeffrey Branzburg
On January 1st, many Haitians mark the New Year and the anniversary of their independence by eating pumpkin soup. Third-grader Riva P. contributed a recipe for this traditional soup, along with a 300-word essay about how it relates to Haitian history, for the publication "Peace Diaries Volume II: Cultivating Peace."
Launched in January 2002 by nonprofit Knowledge iTrust-in direct response to events of September 11th-Peace Diaries is an international education program for students like Riva P. to "learn, share, and collaborate on projects that produce educational content and global dialogue." To date, 1,500 students from 15 countries, including Azeraijan, Israel, and France have participated in the program's activities, which have yielded a Web site and two print books.
Although the activities change from year to year, all seek to have young people reflect on the richness and complexity of their various communities. In "Recipes of Life," students wrote about and illustrated favorite food dishes related to family history.
Peace Diaries plans to continue publishing all work online, but may sponsor a writing and art contest to narrow down selections for the printed book. A radio production component for the program is also in the works.


8 — Building 3-D Worlds
Three-dimensional modeling offers an open-ended tool for visualization and exploration.
By Michelle Thatcher
Imagine a high school student researching and building a scale model of the Parthenon for history class-then climbing the steps and entering it, only to find himself in total darkness. His immediate question: how did the ancient Greeks light this space? The student returns to his research, digging deeper to find the answers.
This is the type of extended inquiry that 3-D modeling engenders in the classroom, and it's one of many projects that students of art teacher Donald Wass have tackled by creating virtual models of real environments. Since 1986, Wass's students have used such software as LightWave, Maya, and more recently, Adobe Atmosphere-a new tool for authoring immersive virtual environments-on a number of cross-curricular projects.
For example, past classes have used LightWave to construct a virtual tour of a local historical village, the Colebrook Iron Forge, based on a drawing of the site layout from the 1700s. Building the model required not only scaling measurements from paper to three dimensions, but also researching local history and construction techniques. This year, students are revisiting the project, using the Adobe product to explore and interact with the virtual environment.
Students in have also constructed a model of a French chateau and a scale model of the school's stage. But for Wass, the triumph of 3-D modeling as an instructional tool came when one of his art students produced a model of a carbon molecule. His classmates, who were struggling to visualize the molecule, were able to virtually walk around it and examine its chemical structure.
That type of cross-curricular application, Wass says, illustrates the usefulness of 3-D modeling programs beyond art class. Indeed, Wass expects that few if any of his students will become professional animators. What he does see, however, are "kids developing the ability to think and conceptualize in a 3-D world."


9 Virtual Skies
Authenticity is the key to motivating students through the challenging world of the air traffic controller.
By Charles Parham
NASA, in its new Virtual Skies Web site, invites teachers and students to explore the world of air traffic management. Air traffic management? What about space ships and Mars probes? It takes a few minutes to step back and connect with the true challenges of this task. Air traffic management is an occupation where a few individuals are in control of a large group of planes that they must direct to land and take off safely. Air traffic controllers have to be virtual pilots and understand the physics of flight, radio communication, navigation techniques, and weather, and think of passenger safety.
Virtual Skies is designed for teachers and students in grades 9-12. It provides an online tutorial and simulation for students and extensive support material for teachers. At first glance, this Web site might seem pretty daunting; it is packed with information and there is a lot of text in the tutorials. Each section has online activities on the special language of the air traffic controllers radar screen, sorting out incoming flights into an orderly landing sequence, reading weather maps in order to make alterations in plans, and other basic principles of flight used to determine whether or not a plane can perform certain tasks.
There's lot to learn, and some of the material is pretty technical, which makes for an authentic experience. NASA made a good decision when they decided not to dumb down the content to make it easily accessible to anyone who entered the site. Dealing with the "real stuff" is both messy and rewarding.


10 — Andes Adventure
"Day after day they came out of their tents, no matter how hard it was blowing or what was coming out of the sky, strapped crampons on and tied onto a rope..."
-adult expedition advisor noting the remarkable dedication of the high school girls studying glacial recession high atop Ecuador's Nevado Cayambe mountain
By Susan McLester
The photos from base camp show blinding sun rays shooting through craggy peaks against a cobalt, high altitude sky. They show summer-color tents in orange, white, and blue, flattened by high winds and strewn across the pebbly brown moonscape of Nevado Cayambe's above-tree line terrain. Other photos record girls in parkas and heavy woolen caps setting up a portable weather station amid swirling snow and low, dark skies, mapping a narrow, rocky mountain stream, and drilling into glacial ice to fix ablation stakes in order to measure the mass's movement over time

ASTRONOMY/SPACE

Astronomy/Space

Get a Big Bang for your buck! Whether you've got a lot to spend or, like most science teachers, you're on a limited budget, we have fun, unique, conversation-starting astronomy science products, experiments and activities for the classroom or home schooling. Try some of our freeze-dried  Astronaut Ice Cream for an out of this world taste, test your students' knowledge with Constellation Knowledge Cards, or take a safe look at the sun using our Sun-Spotter.



Meteorites by Alain Carion

Meteorites

Meteorite Fragments

Sunspotter Solar Telescope

Astronaut Ice Cream

Powers Of Ten - The Original Film

Constellations Knowledge Cards

Flying Spaceman

Galactic Cookie Dough - by Bryce Hixson

Galileo's Battle for the Heavens - Nova Video (DVD)

Mars: Dead Or Alive - Nova Video (DVD)

Runaway Universe - Nova Video (DVD)

The Elegant Universe - Nova Video (DVD)

To The Moon - Nova Video (DVD)


20 most impressive science fair projects of all time

These bright students are proof that you don't have to be an adult to have amazing, world-changing ideas about science.



young scientist
While science fair projects still typically consist of papier mache volcanoes, LEGO robots, and crystals grown in a jar, many students these days are going above and beyond the staples, taking on projects that would even be awe-inspiring as a college thesis. From exploring the effectiveness of cancer treatments to revolutionizing the disposal of plastics, these students prove you don't have to be an adult to have amazing, world-changing ideas about science. Take a look at these 20 amazing science fair projects we've listed here. They may just inspire you to step up your game in your own college-level science courses.
 
1. Nuclear Fusion Reactor — Thiago Olsen
With a budget of only $3,500, Michigan high school student Thiago Olsen built a nuclear fusion reactor in his garage when he was only 15 years old. How did he do it? He studied physics textbooks, used vacuum pump manuals, and surfed the Web for the best deals on parts. While his device is not self-sustaining and produces fusion only on a small scale, it's a pretty impressive feat for any teenager.
 
2. Diesel Hybrid Car — West Philadelphia High School
Working as a team at West Philadelphia High School, students constructed a diesel-hybrid race car that can go from zero to 60 in just four seconds. If that speed wasn't already impressive enough, the vehicle also gets more than 60 miles to the gallon. The students constructed it for entry into the Automotive X contest, with a grand prize of $10 million — the only high schoolers in the nation to do so. They are reworking their design to improve their chances of winning, and hope to get the car up to 100 mpg.
 
3. Chemical-Sniffing LEGO Robot — Anna Simpson
Many a science fair project involves LEGOs, but few on the level that Anna Simpson's does. Her robot, built of the plastic blocks, is capable of sniffing out toxic chemicals and other hazards, keeping humans at a safe distance. Simpson's work won her the California State Science Fair and could have a number of industrial and public safety applications if adapted.
 
4. Reducing CO2 Emissions — Jun Bing and Alec Wang
Using a process known as acid base neutralization, Bing and Wang developed a device capable of sequestering carbon dioxide gas released from cars (and other sources) that burn fossil fuel. Not only does it remove the harmful substance from the air, but also collects in a way so it can be stored, used or sold.
 
5. Plastic-Eating Microbe — Daniel Burd
Plastic that is simply dumped into landfills can take centuries to decompose, if it ever really does, but this young thinker came up with a better way. Burd beat out leading scientists to discovering a microbe that eats plastic, increasing the rate of decomposition by more than 40 percent. This project won him the Canada-Wide Science Fair and garnered a fair amount of international media attention as well.
 
6. Space Exploration Balloon — IES La Bisbal School
The students at this Spanish school produced a science fair project that was out of this world — literally. A team of four students sent a camera-operated weather balloon into the stratosphere, snagging atmospheric readings and stunning photographs more than 20 miles above Earth's surface.
 
7. Cancer And Chicken Marinades — Lauren Hodge
At just 14 years old, Lauren Hodge is getting a jumpstart on a science career with this amazing project, which won her an award at the international  Google Science Fair competition. So what did she find? Some chicken marinades block carcinogenic compounds from forming when chicken is grilled — a process known to raise the level of carcinogens in meat. Among the marinades she tested, lemon juice was the most successful, so consider these stellar findings the next time you're hosting a backyard BBQ.
 
8. Image-Based Search Engine — David Liu
While most search engines work at dissecting the Web's textual information, David Liu's pet project is all about creating one that looks at images instead. While he is still working to perfect his software, Liu's search engine is already being used in the real world, analyzing satellite images and making relevant Web searches much more effective. An impressive feat for a 17-year-old.
 
9. Problems With Ovarian Cancer Treatment — Shree Bose
Taking top prize at the Google Science Fair, Bose will get to spend several weeks studying marine life in the Galapagos Islands. The work that netted her this prize is awe-inspiring, especially coming from a teenager. Bose uncovered a number of problems with popular ovarian cancer treatments and drugs, producing a report that would be more at home in a medical journal than a high school classroom. Hopefully, this will influence some changes in how treatment is doled out to suffering patients.
 
10. Computer Speed Enhancing Software — Kevin Ellis
Slow computers are the bane of every office worker's existence, but with the work of Kevin Ellis, an unresponsive machine may be a thing of the past. Rather than upgrading computers with more memory, Ellis has developed software that analyzes how programs are running and spreads out their needs over all the CPUs to make everything more quickly. His amazing software netted him $50,000 and the rest of the world a way to speed up computers that may have otherwise been tossed out.
 
11. Quantum Computing For Difficult Computational Problems — Yale Fan
Despite his name, this young genius chose Harvard over Yale to continue working on his education. Part of what got him there, undoubtedly, was this impressive bit of science. Yale's research project, titled "Adiabatic Quantum Algorithms for Boolean Satisfiability" analyzed the applications of quantum computing for solving some of the most complex and difficult computational problems. Most adults don't have half an idea what that even means, so it's all the more impressive that this teen was already studying it in high school.
 
12. Photodynamic Cancer Therapy — Amy Chyao
The definitive cure for cancer is still undoubtedly a long way off, but young researchers like Amy Chyao are certainly helping in the fight with innovative new ideas. Amy's science project used photodynamic therapy to target and kill cancer cells. The project was so promising, it garnered her the Intel International Science and Engineering Fair award in 2010.
 
13. Antarctic Submersible — Ryan Garner and Amanda Wilson
These two teens have come up with an amazing way to do research on climate change. With a budget of $5,000, the pair built an underwater rover designed to take on the challenges of some of the harshest conditions in the world — like those at the Antarctic Circle. Equipped with a camera, the device can explore and take measurements, and is currently being used by the University of California-Santa Barbara to study marine life.
 
14. Nuclear Weapon Detector — Taylor Wilson
16-year-old Taylor Wilson began his nuclear detection project at the age of only 11. Supported by his parents and a grant from Homeland Security, he eventually created a device that can reliably detect nuclear weapons and explosive materials as vehicles pass through his drive-through sensor.
 
15. Teaching Robots To Speak English — Luke Taylor
South African Luke Taylor submitted this amazing project to Google's Science Fair, which lets humans communicate more easily with robots. His software translates the English language into code that the robot can then understand and execute — allowing just about anyone, anywhere to program one to perform a variety of functions. Even more impressive? Taylor is just 13 years old.
 
16. Better Password Technology — Jacob Buckman
How many of your online passwords are truly secure? If you're like most people, probably not many. This young man may have come up with a solution, monitoring the biometrics of how people type to create a more secure way of gaining online account access. He discovered that passwords using the length of time between keystrokes and the length of time keys were held down could be just as accurate and potentially more secure than traditional passwords.
 
17. Asthma And Air Quality — Naomi Shah
Taking home top prize in her age group at the Google Science Fair, Shah's work takes a critical look at the air quality in the world today — and the impact it can have on those suffering from breathing disorders like asthma. She created a mathematical model that helps quantify the effects of air quality on symptoms. And had a few harsh words about the U.S. Clean Air Act as well, based on her findings.
 
18. Mind-controlled Prosthetic Limbs — Anand Srinivasan
It's hard to believe that this awe-inspiring science project came from the mind of a 14-year-old. Hooking his brain up to an EEG scanner, Srinivasan worked to test out a new method of improving mind-controlled prosthetic limbs. He found that data from the EEG could help with data classification and signal processing when using them, providing a better and more efficient user experience.
 
19. Managing The Power Of Household Devices — Ankush Gupta
You likely have a lot of vampires in your home, and not the sexy Hollywood kind either. These are energy vampires, and they're sucking up and wasting energy that you're paying for. Gupta has come up with a solution with this amazing science project using demotic technology. By monitoring energy use around the home, Gupta's system allows users to manage the power states of computers and other devices around the home to reduce energy usage and save money.
 
20. Spacecraft Navigation Software — Erika DeBenedictis
This bright, young rising star in the scientific community came up with some ingenious software for helping spacecraft move faster and use less fuel while navigating many obstacles in the vacuum of space. Her amazing software won a substantial award from the Intel Foundation, and more than likely will help ensure her a future career at NASA.

"Smartly screened, problem-solving innovation proposals"
Innovatio management

Innovation proposals that get you to your goals

Shortening product life cycles, globalization and the increased speed of innovation combined with complex corporate structures make it difficult for top managers to assess what they need to respond to external changes. Strategic goals become difficult to communicate and disseminate and when information overflow is added to the picture many innovation proposals simply miss their target. As a result resources are wasted on projects that could be merged, synergies are overlooked and new products or services do not meet expectations. Studies suggest that this could be the main reason why the life expectancy of a Fortune 500 company is less than 50 years.

Business challenges

  • Focus innovation proposals on the needs of the organization and the goals of problem resolution
  • Provide a virtual space where solution seekers can expose their needs to problem solvers and problem solvers can build solution proposals to meet those needs
  • Realize synergies by merging like-minded proposals or by re-using proposals and solutions that have already been evaluated
  • Break down corporate silos to involve the relevant people reviewing and evaluating proposals
  • Enable social collaboration, document sharing and discussions on proposals
  • Use knowledge, insights, and experiences to provide context
  • Systematically compare solutions using standardized ranking methods and evaluation forms

Solution

The Innovation Management module helps solution seekers publish their needs, collect and validate ideas from problem solvers, and enrich and mature the best ideas into smartly screened proposals. Ultimately, it helps you make the crucial Go/No-Go decisions with confidence. The module combines social collaboration, workflow and process management, rich context information and Inova's unique  Enrichment Technology to support your innovation teams’ collective quest for the “hidden gems”.

Thursday, August 2, 2012


Panasonic's Artificial Photosynthesis Turns Water, Sunlight, and CO2 into Useful Chemicals

Artificial photosynthesis--the idea that we might be able to create energy and other useful thing from sunlight, water, and carbon dioxide, as plants do--is something of a holy grail for energy and green chemistry researchers. And while some efforts have shown modest potential--MIT’s Nocera Lab, for instance, claims to have created an artificial leaf from stable materials--efficiency is still a problem. That hasn’t stopped consumer electronics giant Panasonic; the company yesterday revealed that it is investing in artificial photosynthesis technology that turns carbon dioxide and sunlight into industrial chemicals. Just add water.
Panasonic’s two-step approach involves a nitride semiconductor that converts sunlight into a flow of electrons that splits water into its constituent hydrogen and oxygen. A second reaction then coverts carbon dioxide and the harvested hydrogen into formic acid via a metallic catalyst. Formic acid is a widely-used chemical in textile production and food preservation, particularly for livestock feed (fun fact: it occurs naturally in bee and ant venom).
The problem here--as always--is efficiency. The conversion of water, sunlight, and carbon dioxide to formic acid reaches just two-tenths of one percent efficiency, far below the threshold that could make it commercially viable. But every technology starts somewhere. The company will present the research at this week’s International Conference on Photochemical Conversion and Storage of Solar Energy.

THE 10 INSTRUMENTS MARS ROVER CARRIES

1.Radiation Assessment Detector

Curiosity itself doesn't mind radiation all that much. But the human explorers we plan to one day send to Mars might be a little more picky about the stuff. So as one of the few tools sent to Mars to prepare for human exploration, the Radiation Assessment Detector (RAD) has an important job. About the size of a small toaster, the device will look into the Martian atmosphere and use a stack of silicon detectors and a crystal of cesium iodide to measure cosmic rays and solar particles. As high-energy charged particles from the atmosphere head through the detectors, they produce electron or light pulses, allowing the RAD to determine their energy. The process could also tell us more about how radiation might have once hindered the development of life on Mars.

2.Mastcam Camera

The Mast Camera, also known as the Mastcam, isn't the first camera ever strapped to a rover, but it could easily be the most advanced. On board Curiosity, it'll take color images and video, and be able to stitch the images together to create beautiful  panoramas of the red planet's canyon-scapes. It features high-resolution lenses and will be able to take HD video at 10 frames per second, while a monochromatic setting can take single-color images to help analyze light patterns in different portions of the electromagnetic spectrum.

3.MEDLI

Engineers have a lot to worry about during Curiosity's descent through the atmosphere--as advertised by their "seven minutes to terror" video. But during that descent, Curiosity will already be working, gathering data for the next set of missions to Mars.
The MSL Entry, Descent and Landing Instrumentation (MEDLI) will monitor the heat and pressure it undergoes upon entry. It's actually made up of two kinds of instruments: MISP (MEDLI Integrated Sensor Plugs) and MEADS (Mars Entry Atmospheric Data System). Seven of each type sit on Curiosity's heat shield. (The system is the black box in the left of the photo.)

4.ChemCam

Maybe the most futuristic of Curiosity's tools, the ChemCam is an analyzing laser. By pointing it at areas as small as 1 millimeter, Curiosity will be able to determine the elemental composition of vaporized materials. A spectrograph will monitor the plasma created from zapping rocks and soil, then analyze its geological structure.

5.Mars Hand Lens Imager


The Mars Hand Lens Imager (MAHLI) will help give an extremely close view of samples to scientists back at home. Extremelyclose: MAHLI will be able to take color images as small as 12.5 micrometers (less than human hair size). A traditionally white, flashlight-type light source and an ultraviolet, black light source will allow it to work day and night. The UV light also has an ulterior function: it can light up samples to detect carbonate and evaporite minerals, which would be evidence that water helped form Mars.

6.The Rover Environmental Monitoring Station

In addition to being a great geologist, The Rover Environmental Monitoring Station (REMS) will make Mars Rover Curiosity into a great cosmic meteorologist. In daily and seasonal reports, REMS will send scientists information on atmospheric pressure, humidity, UV radiation, wind speed and direction, air temperature, and ground temperature.

7.Alpha Particle X-Ray Spectrometer

To get an accurate analysis of samples on Mars, the Alpha Particle X-Ray Spectrometer (APXS) works up close. When it makes contact with a rock or soil sample, it'll bombard it with alpha particles and X-rays emitted as the element curium, placed inside, decays. The rays knock electrons from the sample out of orbit, and the energy released can be measured by sensors. This much energy, you've got sodium. Count again, and you've got something else.

8.Chemistry and Mineralogy X-Ray Diffraction Instrument

Mars Rover Curiosity's mission isn't just one that represents the future of space tech; it's also about uncovering the history of Mars. Minerals can be a strong indication of what the planet looked like as it was forming. Certain minerals, for example, may indicate that lava once flowed near a certain area. The chemistry and Mineralogy X-Ray Diffraction Instrument (CheMin) will be able to find and analyze those and a whole lot more.

9.The Sample Analysis at Mars Instrument

The Sample Analysis at Mars (SAM) instrument is the technology behemoth of the Mars Rover Curiosity mission. A suite of three instruments, it makes up more than half of the scientific payload of Curiosity, and focuses on striking gold by finding evidence of life on Mars. The mass spectrometer, gas chromatograph, and tunable laser spectrometer inside can find compounds of carbon, such as methane, while also searching for lighter elements that might also indicate life, like hydrogen, oxygen, and nitrogen.

10.Dynamic Albedo of Neutrons

Even if Curiosity doesn't, say, run into a puddle, there are still ways for it to discover water on Mars. Cosmic rays constantly hit the planet's surface, knocking neutrons out of orbit. Hydrogen atoms in water or ice will slow those neutrons down, and that can be detected.
A pulsing neutron generator called the Dynamic Albedo of Neutrons (DAN) can detect water content as small as one-tenth of 1 percent. DAN will send a beam of neutrons into the surface, three to six feet into the ground; if it detects a large amount of slower neutrons, that's decent evidence there's water underneath.

Seeing Through Walls With a Wireless Router

In the 1930s, U.S. Navy researchers stumbled upon the concept of radar when they noticed that a plane flying past a radio tower reflected radio waves. Scientists have now applied that same principle to make the first device that tracks existing Wi-Fi signals to spy on people through walls.
Wi-Fi radio signals are found in 61 percent of homes in the U.S. and 25 percent worldwide, so Karl Woodbridge and Kevin Chetty, researchers at University College London, designed their detector to use these ubiquitous signals. When a radio wave reflects off a moving object, its frequency changes—a phenomenon called the Doppler effect. Their radar prototype identifies frequency changes to detect moving objects. It’s about the size of a suitcase and contains a radio receiver composed of two antennas ­and a signal-processing unit. In tests, they have used it to determine a person’s location, speed and direction—even through a one-foot-thick brick wall. Because the device itself doesn’t emit any radio waves, it can’t be detected.
Wi-Fi radar could have domestic applications ranging from spotting intruders to unobtrusively monitoring children or the elderly. It could also have military uses: The U.K. Ministry of Defence has funded a study to determine whether it could be used to scan buildings during urban warfare. With improvements, Woodbridge says, the device could become sensitive enough to pick up on subtle motions the ribcage makes during breathing, which would allow the radar to detect people who are standing or sitting still.
See image above for how it'll work.
1. MOVING SUBJECT
When Wi-Fi radio waves bounce off a moving object, their frequency changes. If, for example, a person is moving toward the Wi-Fi source, the reflected waves’ frequency increases. If a person is moving away from the source, the frequency decreases.

2. REGULAR OL' ROUTER
A Wi-Fi Internet router already in the room fills the area with radio waves of a specific frequency, usually 2.4 or 5 gigahertz.

3. BASELINE SIGNAL
One antenna of the radar system tracks the baseline radio signal in the room.

4. SHIFTED SIGNAL
A second antenna detects radio waves that have reflected off of moving objects, which changes their frequency.

5. PERP, SPOTTED
By comparing the two antennas’ signals, the computer calculates the object’s location to within a few feet as well as its speed and direction.


The First Shirt That Lowers Your Body Temperature



The human body already has a highly efficient cooling system: As perspiration evaporates, it draws heat  away from the body. Wicking fabrics facilitate this process by distributing sweat evenly over the fabric, so that it dries more quickly. Despite devising cheats, such as menthol-like chemical coatings added to fabrics, companies have never actually improved upon the body’s natural cooling process. Designers at Columbia Sportswear have now made a fabric that does.
The wicking polyester base of the Omni-Freeze ZERO T-shirt is embedded with thousands of 0.15-inch hydrophilic polymer rings (a men’s medium has more than 41,000 of them). As the base spreads sweat, the rings absorb moisture and expand into three-dimensional doughnuts. In order to swell, the rings require energy, which they gather as body  heat. In tests, the shirt was up to 10 degrees cooler against the wearer’s skin than shirts made from any other material.





EUROPE WILL REQUIRE NEW VEHICLES TO INCLUDE AUTONOMOUS SELF-BREAKING SYSTEM

EUROPE WILL REQUIRE NEW VEHICLES TO INCLUDE AUTONOMOUS SELF-BREAKING SYSTEM

Cars in Europe may soon become very much more robotic whether drivers want them to or not. New rules coming down from the European Commission will require all commercial vehicles to be fitted with Autonomous Emergency Braking (AEB) technology by November 2013, and passenger vehicles could soon follow suit. These cars will go beyond simply sending a signal to the driver when they detect an impending collision via radar, lidar (that’s like radar but with light), or video sensors and apply the brakes themselves.
Some drivers will doubtless mistrust an automated system that can interfere with the controls without prompting from the driver’s seat, but proponents of the system think it could drastically curtail traffic accidents (particularly fender benders at low speeds) and save billions of euros annually across Europe by reducing the economic productivity lost to accident-related congestion. One study commissioned by the EC showed traffic accidents could be cut by more than a quarter.
Some 80 percent of the cars on sale in Europe at this moment do not possess AEB technology, and the EC doesn’t wish to force it on manufacturers and citizens all at once, an official said. So instead, the European New Car Assessment Program--a seven-nation consortium that does crash-test rating for European autos--is simply gong to make it more or less impossible for a car to receive a five-star safety rating without AEB technology on board. That’s called forcing without appearing to force, but hey--if the technology really can reduce accidents and improve road safety, maybe a strong nudge toward universal adoption isn’t such a bad thing.